KS3 Food Technology

Aims

As part of their work with food, pupils should be taught how to cook and apply the principles of nutrition and healthy eating. Instilling a love of cooking in pupils will also open a door to one of the great expressions of human creativity. Learning how to cook is a crucial life skill that enables pupils to feed themselves.

Student Objectives

In KS3 Food Technology pupils will be taught to:

  • Understand and apply the principles of nutrition and health.
  • Cook a repertoire of predominantly savoury dishes so that they are able to feed themselves and others a healthy and varied diet.
  • Become competent in a range of cooking techniques [for example, selecting and preparing ingredients; using utensils and electrical equipment; applying heat in different ways; using awareness of taste, texture and smell to decide how to season dishes and combine ingredients; adapting and using their own recipes.
  • Understand the source, seasonality and characteristics of a broad range of ingredients.

Course Content

Year 7
Pupils will learn Healthy Eating principles and produce a range of meals that conform to healthy eating requirements.

Year 8
Pupil will about the safe handling and storage of food and will demonstrate these principles with a range of practical tasks.

Year 9
Pupils will learn about the different reasons for effective packaging and labeling in food and will produce a practical outcome that demonstrates understanding of these principles.

Assessment

The students will be leveled at the end of each unit of work. This will be completed in line with the school policy. Feedback and targets will be given to the students verbally and via the marking stamp as outlined in the school marking policy.

What it leads to in KS4

The Design Technology department offer three courses at KS4:-

  • GCSE Food Technology
  • GCSE Resistant Materials
  • GCSE Product design
  • Pupils will be expected to utilise the skills and knowledge they have built up in KS3 and then develop them further to solve a range of design problems using increasingly sophisticated tools, processes and technologies to produce relevant, accurate and appropriate outcomes.